The unbreakable captain of Belobog's Silvermane Guards. Gepard excels as a teamwide shielder whose unconditional shields from his Ultimate scale with DEF, giving every ally a durable damage buffer. He features a built-in Taunt, a one-time self-revive, and excellent energy economy that lets him keep shields up almost indefinitely.
Deals Ice DMG equal to 100% of Gepard's ATK to a single enemy. Low priority in gameplay since Gepard is almost always better served conserving Skill Points and relying on his Ultimate for teamwide protection.
Deals Ice DMG equal to 200% of Gepard's ATK to a single enemy, with a 65% base chance to Freeze the target for 1 turn. Frozen enemies cannot act and take additional Ice DMG equal to 60% of Gepard's ATK at the start of each turn. Useful crowd control, but primarily situational.
Costs 100 Energy. Applies a Shield to all allies, absorbing DMG equal to 45% of Gepard's DEF plus 600 for 3 turns. This is his core ability: unconditional teamwide shielding with strong DEF scaling that makes it increasingly powerful the more DEF he stacks. The relatively low energy cost allows him to recast frequently.
When struck with a killing blow, instead of being knocked down, Gepard's HP immediately restores to 50% of his Max HP. This effect can only trigger once per battle. Combined with the A4 trace, it also restores his Energy to 100% when triggered, letting him immediately recast his Ultimate to protect his team.
After Gepard uses his Technique, when the next battle begins, a Shield is applied to all allies, absorbing DMG equal to 24% of Gepard's DEF plus 150 for 2 turns. Excellent for preemptively shielding the team before combat starts.
Gepard is a universal shielder who fits into any team that benefits from strong, unconditional shields. His built-in Taunt draws enemy attacks, making him particularly valuable when wearing the Trend of the Universal Market light cone in Acheron teams.