A dependable free healer from Jarilo-VI's Underworld. Natasha carries players through the early and mid-game with her heal-over-time Skill and low-cost AoE Ultimate, and her Talent emergency healing bonus can keep the team alive even at critical HP thresholds.
Deals Physical DMG to a single enemy. A low-priority action in most fights since Natasha's Skill and Ultimate are far more important, but provides a small energy gain to help charge her Ultimate faster.
Restores 10.5% of Natasha's Max HP plus 280 to a single ally immediately. Then grants a heal-over-time regen for 7.2% of Max HP plus 192 at the start of that ally's turn for 2 turns (3 turns with A6 trace). Also removes 1 debuff from the target after unlocking A2.
Costs only 90 Energy, the lowest Ultimate cost in the game. Heals all allies for 13.8% of Natasha's Max HP plus 368. Simple, reliable, and frequently available due to the low energy requirement.
When healing allies whose HP is at 30% or lower, Natasha's Outgoing Healing increases by 50%. This applies to both the direct heal and the heal-over-time regen. A powerful emergency multiplier, though the 30% HP threshold is dangerously low.
Immediately attacks the enemy. After entering battle, deals Physical DMG equal to 80% of ATK to a random enemy, with a 100% base chance to Weaken all enemies. Weakened enemies deal 30% less DMG to allies for 1 turn, making it a strong defensive opener.
Natasha functions as a sustain unit in most team compositions. She is most effective in early to mid-game content and pairs especially well with Physical DPS characters. In harder late-game content, consider upgrading to Gallagher or Lynx if available.