The spirited lieutenant of the Xianzhou Luofu and its most proficient swordsman. Yanqing is a single-target Ice DPS who deals impressive damage through his Soulsteel Sync talent, but only when shielded and uninterrupted. His peak output is high, but maintaining it demands heavy investment and the right team.
Deals Ice DMG equal to 100% of Yanqing's ATK to a single enemy. Low priority since using the Skill to maintain Soulsteel Sync is almost always better, but still deals respectable damage when SP is tight.
Deals Ice DMG equal to 220% of Yanqing's ATK to a single enemy and activates Soulsteel Sync for 1 turn. This is his core ability; every rotation should prioritize spending SP on this Skill to keep Soulsteel Sync active and unlock his Talent bonuses.
Increases Yanqing's CRIT Rate by 60%. When Soulsteel Sync is active, additionally increases CRIT DMG by 50% for 1 turn. Afterwards, deals Ice DMG equal to 350% of ATK to a single enemy. Costs 140 energy, one of the highest in the game. A Tingyun or energy-support is strongly recommended.
While Soulsteel Sync is active: Yanqing is less likely to be targeted; gains +20% CRIT Rate and +30% CRIT DMG; has a 60% fixed chance to launch a follow-up attack after each attack for 50% ATK Ice DMG with a 65% base chance to Freeze the target for 1 turn. Frozen targets cannot act and take 50% ATK Ice DMG at the start of each turn. Taking any damage (even 1 HP) instantly removes Soulsteel Sync.
After using this Technique, at the start of the next battle, Yanqing deals 30% more DMG for 2 turns to enemies whose current HP is 50% or higher. A useful opener buff to apply at the start of every encounter.
Yanqing requires a shielder to function in endgame content. Any damage dealt directly to his HP bar removes Soulsteel Sync. Shields prevent this. Aventurine is the best option due to consistent uptime; Gepard works but can struggle with energy in some scenarios.