Best Light Cone
To Evernight's Stars
Best Relic Set
World-Remaking 4pc
Planar Set
Bone Collection's Demesne
Team Rule
Stack Remembrance
Best Partner
Remembrance DPS

Skills

Basic Time Thence Blurs

Deals Ice DMG equal to 25% of Evernight's Max HP to one designated enemy. A reliable source of HP-scaling damage when Skill Points are unavailable, reinforcing Evernight's full HP-build requirement.

25% Max HP scaling
Skill Day Gently Slips

Consumes 10% of current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to 12% of Evernight's CRIT DMG for 2 turn(s). If Evey is already on the field, restores its HP by 50% of its Max HP. Gains 2 points of "Memoria", or 12 additional points if in the "Darkest Riddle" state.

12% CRIT DMG transfer
Ultimate O Wakeful World, Goodnight

Summons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to 100% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take 15% increased DMG while both Evernight and Evey deal 30% increased DMG and are immune to Crowd Control debuffs. Gains 2 points of Charge for "Darkest Riddle". Evey consumes 1 point after using "Dream, Dissolving, as Dew." Exits the state when no Charge remains at the start of Evernight's turn.

100% Evey Max HP AoE
Talent With Me, This Night

When entering combat, summons memosprite Evey. Evey has an initial SPD of 160 and its Max HP equals 50% of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for both by 30% for 2 turn(s), once per target per received attack. When Evernight has 16 or more points of Memoria, dispels Crowd Control debuffs and becomes immune to them; if Evey is on the field, it immediately takes action (once per "Dream, Dissolving, as Dew" cooldown).

30% CRIT DMG on HP loss
Technique Let it Rain Cold On Thee

After using this Technique, at the start of the next battle, obtains the same effect as the Skill's CRIT DMG boost for all ally memosprites, and gains 1 "Memoria." A convenient way to enter a fight pre-buffed and closer to the first Memoria threshold.

+1 Memoria pre-loaded

Build Targets

Relic Main Stats
Head
HP (fixed)
Hands
ATK (fixed)
Body
CRIT DMG
Feet
HP%
Planar Sphere
HP%
Link Rope
HP%
Stat Targets
HP8000 - 10000+
CRIT Rate60 - 75%+
CRIT DMG160 - 200%+
Effect RES30 - 50%
DEF%secondary priority
Substat Priority
01
CRIT Rate / CRIT DMG primary offense
02
HP% scales all damage
03
Effect RES prevents CC
04
DEF% survivability
Skill Upgrade Order
Ult
1st
Skill
2nd
Talent
3rd
Basic
Last
Ultimate first as it triggers Darkest Riddle and enables the memosprite's AoE damage. Skill second for the CRIT DMG transfer to all ally memosprites. Talent third for its passive Memoria generation.

Best Light Cones

#1
To Evernight's Stars
To Evernight's Stars
Her signature light cone. Directly tailored to Evernight's HP-scaling and memosprite-centric kit, providing massive bonuses that no other cone in the Remembrance path can match at equivalent superimposition.
signature
#2
Make Farewells More Beautiful
Make Farewells More Beautiful
Strong 5-star alternative in the Remembrance path. Provides meaningful CRIT and HP bonuses that synergize well with Evernight's scaling, making it a viable option when the signature is unavailable.
alternative
#3
Sweat Now, Cry Less
Sweat Now, Cry Less
A solid 4-star Remembrance cone that scales with HP investment. Accessible and reliable for players who cannot pull a limited 5-star light cone, outperforming many alternatives at higher superimpositions.
f2p best
#4
The Flower Remembers
The Flower Remembers
Another 4-star option in the path. Provides decent offensive stats; useful as a transitional choice while farming for a better cone.
4-star pick
#5
Memory's Curtain Never Falls
Memory's Curtain Never Falls
Budget Remembrance path cone. While not as impactful as higher-ranked options, it remains on-path and provides baseline stats to keep Evernight functional at low investment.
budget

Best Relics

Cavern Sets
1
World-Remaking Deliverer
World-Remaking Deliverer
Her best-in-slot cavern set. The 4-piece bonus directly amplifies memosprite damage and provides substantial offensive bonuses that compound with Evernight's Darkest Riddle state multipliers. Run this as your primary target for farming.
4-piece best-in-slot
2
Scholar Lost in Erudition (2pc) + World-Remaking Deliverer (2pc)
A hybrid 2+2 split offering a balanced mix of CRIT Rate and memosprite bonuses. Use this combination if you have excellent substats on pieces from each set but cannot complete a full 4-piece World-Remaking Deliverer.
2+2 mix
Planar Ornament Sets
1
Bone Collection's Serene Demesne
Bone Collection's Serene Demesne
Best planar set for Evernight. Provides HP-scaling bonuses that directly amplify her Basic ATK and memosprite's damage, since both scale off Evernight's Max HP. Essential for maximizing her damage floor and ceiling.
2-piece best-in-slot
2
Arcadia of Woven Dreams
Arcadia of Woven Dreams
Solid alternative planar set offering CRIT-related bonuses that synergize with Evernight's high CRIT DMG investment. A strong choice when Bone Collection pieces have poor substats.
2-piece

Best Teams for Evernight

The Ascension 6 trace gives memosprites a 65% CRIT DMG bonus with 4+ Remembrance characters in the team. Stack as many Remembrance allies as possible to maximize this passive. Crowd Control immunity during Darkest Riddle also rewards tanky frontline setups.

01 · Remembrance Stack Maximum memosprite synergy
Evernight
Evernight
Main DPS
Remembrance DPS
Remembrance DPS
Remembrance
Remembrance Support
Remembrance Support
Remembrance
Sustain
Sustain / Flex
Sustain
Filling all slots with Remembrance characters triggers the maximum +65% CRIT DMG from the Ascension 6 trace for all ally memosprites. Combine with Darkest Riddle's 30% DMG amp for extraordinary memosprite output across all endgame modes.
02 · Balanced Composition 3 Remembrance + 1 flex sustain
Evernight
Evernight
Main DPS
Remembrance Ally 1
Remembrance Ally
Remembrance
Remembrance Ally 2
Remembrance Ally
Remembrance
Aventurine
Shield / Sustain
Three Remembrance characters grant +50% CRIT DMG to memosprites from the Ascension 6 trace. Aventurine provides shields without losing the Remembrance threshold, keeping the team safe in Apocalyptic Shadow and Memory of Chaos.
03 · Dual Remembrance Core 2 Remembrance + 2 flex
Evernight
Evernight
Main DPS
Remembrance Ally
Remembrance Ally
Remembrance
Sunday
Harmony / Flex
Fu Xuan
Shield / Sustain
Two Remembrance characters still grant +15% CRIT DMG to memosprites. Sunday accelerates Evernight's action economy and provides buffs, compensating for the reduced path stacking. Fu Xuan provides CRIT Rate sharing and team survivability.
04 · F2P · Budget Accessible characters
Evernight
Evernight
Main DPS
Remembrance Support
Remembrance Support
Remembrance
Gallagher
Sustain / Flex
Sustain
Any Sustain
Sustain
Even with just one additional Remembrance ally, Evernight unlocks the +5% CRIT DMG threshold from Ascension 6. Pair with accessible sustainers like Gallagher to keep Evey's HP topped and the Talent's CRIT DMG trigger active throughout the fight.
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Eidolons

E 1
Sleep Tight, the Night Dreams Long
When Evernight is on the field, ally memosprites deal DMG equal to 120% / 125% / 130% / 150% of their original DMG against 4+ / 3 / 2 / 1 enemy targets respectively. A significant scaling boost that is especially powerful in single-target endgame content like Apocalyptic Shadow, where the 150% multiplier applies consistently.
High Pull Value
E 2
Listen Up, the Slumber Speaks Soft
Increases Evernight's and Evey's CRIT DMG by +40%. Each time Evernight gains "Memoria," increases the amount of Memoria gained by 2 additional points. When using Ultimate, additionally gains 2 Charge for "Darkest Riddle." Drastically accelerates both Darkest Riddle uptime and Memoria stacking, making this the most impactful eidolon after E1.
Game Changer
E 3
Fear Not, the Nightmare Lies Past
Skill Lv. +2 (max 15), Basic ATK Lv. +1 (max 10), and Memosprite Talent Lv. +1 (max 10). The Skill level increase meaningfully improves the CRIT DMG transferred to all ally memosprites, amplifying the entire team's memosprite damage output.
Solid Upgrade
E 4
Wake Up, the Tomorrow is Yours
While Evernight is on the field, all ally memosprites' Weakness Break Efficiency increases by 25%, and Evey's Weakness Break Efficiency additionally increases by 25% (totaling +50% for Evey). Improves toughness-breaking performance across all content, letting Evey break Ice-weak enemies much faster.
Good Passive
E 5
Let Go, the "Me" in Memories
Ultimate Lv. +2 (max 15), Talent Lv. +2 (max 15), and Memosprite Skill Lv. +1 (max 10). The Ultimate level increase boosts both the AoE hit on cast and the duration/potency of the Darkest Riddle state amplifiers. Combined with E2's extra Charge, Darkest Riddle is nearly permanent at this eidolon level.
Incremental
E 6
Like This, Always
While Evernight is on the field, all ally targets' All-Type RES PEN increases by 20%. After Evey uses "Dream, Dissolving, as Dew," Evernight gains 30% of the amount of Memoria consumed in that attack. The 20% RES PEN is a team-wide amplifier that stacks with every other damage modifier, representing a transformative ceiling increase comparable to the strongest E6 bonuses in the game.
Massive Upgrade

Major Traces

Dark the Night, Still the Moon
Ascension 2
Increases Evernight's and Evey's CRIT Rate by 35%. When using an ability, consumes 5% of this unit's current HP to increase CRIT DMG for both by 15%, lasting 2 turn(s). After Evey uses "Dream, Dissolving, as Dew," recovers 1 Skill Point for allies. This trace solves Evernight's CRIT Rate floor while rewarding HP investment and generating team SP economy.
Rouse the Flame, Lull the Light
Ascension 4
When combat starts, Evernight regenerates 70 Energy and gains 1 "Memoria." When Evernight or an ally memosprite uses an ability, Evernight regenerates 5 Energy and gains 1 "Memoria." This trace enables early-fight Ultimate activation and dramatically accelerates Memoria stacking, feeding both the Talent's CC immunity threshold and the Darkest Riddle state.
Kindle the Morn, Drop the Rain
Ascension 6
When there are 1 / 2 / 3 / 4+ Remembrance characters in the team, increases CRIT DMG for all ally memosprites by 5% / 15% / 50% / 65% respectively while Evernight's Skill lasts. This trace is the primary reason to build a Remembrance-heavy team composition. Running 4 Remembrance characters grants a massive 65% CRIT DMG bonus to every memosprite on the field.
+13.3%
CRIT DMG
+18.7%
CRIT Rate
+16%
HP

Upgrade Materials

Ethereal Omen
Character Ascension
Bija of Consciousness
Trace Material
Sea Siren's Torn Fin
Boss Drop
Daythunder Anamnesis
Weekly Boss Drop

Frequently Asked Questions

No. Evernight performs well with Sweat Now, Cry Less or Make Farewells More Beautiful at lower investment levels. Her signature (To Evernight's Stars) is a meaningful upgrade but not required to clear all endgame content at E0. Focus on 4-star alternatives with high superimposition before pulling for the signature.
Evernight gains Memoria points from multiple sources: her Skill grants 2 (or 12 in Darkest Riddle state), her Talent triggers 2 whenever she or Evey loses HP (once per target per attack), and the Ascension 4 trace generates 1 Memoria each time Evernight or any ally memosprite uses an ability. Reaching 16 Memoria triggers CC immunity and forces Evey to take an immediate action. Eidolon 2 adds 2 extra Memoria per gain, dramatically accelerating this threshold.
More is better. The Ascension 6 trace scales the memosprite CRIT DMG bonus at 5% / 15% / 50% / 65% for 1 / 2 / 3 / 4+ Remembrance characters respectively. The jump from 2 to 3 Remembrance characters (+35% CRIT DMG) is by far the largest single step, making 3-Remembrance teams the recommended minimum for serious endgame content. Running 4 Remembrance characters maximizes this bonus at 65%.
Evernight's Basic ATK deals Ice DMG equal to 25% of her Max HP, and her memosprite Evey's Max HP equals 50% of Evernight's Max HP, meaning Evey's own damage also scales off Evernight's HP pool. Building HP% on Feet, Planar Sphere, and Link Rope directly amplifies every damage source in her kit, making HP the dominant stat by a significant margin over ATK or other offensive stats.
Darkest Riddle is activated by Evernight's Ultimate and grants: 15% increased DMG taken by all enemies, 30% increased DMG for both Evernight and Evey, and CC immunity for both. The state is sustained by Charge points: the Ultimate grants 2 Charge, and E2 gives 2 more for a total of 4. Evey consumes 1 Charge each time it uses "Dream, Dissolving, as Dew." The state ends at the start of Evernight's turn if no Charge remains. Maximizing Evey's action frequency and recasting Ultimate quickly are the keys to keeping Darkest Riddle active.
E1 and E2 are the most impactful. E1 grants memosprites up to 150% DMG against a single target, a permanent and massive DPS increase in boss content. E2 gives +40% CRIT DMG to Evernight and Evey, doubles Memoria generation rate, and adds 2 extra Darkest Riddle Charge per Ultimate, essentially keeping Darkest Riddle near-permanent. E6 adds 20% team-wide All-Type RES PEN, which is transformative at the highest investment levels. Casual players should stop at E0 or E1; dedicated players will find E2 a strong stopping point.
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