Best Light Cone
Worrisome, Blissful
Best Relic Set
Pioneer Diver 4pc
Planar Set
Duran Dynasty
Role
Follow-Up Sub-DPS
Best Partner

Skills

Basic Hurlthorn

Deals Lightning DMG equal to 50% of Moze's ATK to a single target enemy. Rarely used in practice since the Skill almost always takes priority, but provides a fallback option when no other allies are present and Prey cannot be placed.

50% of ATK
Skill Fleetwinged Raid

Marks a designated single enemy target as "Prey" and deals Lightning DMG equal to 75% of Moze's ATK, then gains 9 points of Charge. Prey is required for the Talent to activate. Cannot be used when no other combat-capable allies are on the field.

75% of ATK + Prey
Ultimate Dash In, Gash Out

Deals Lightning DMG equal to 162% of Moze's ATK to a single target enemy, then immediately launches the Talent's follow-up attack against this target. With the Vengewise Bonus Ability, this Ultimate counts as a follow-up attack and benefits from Prey's 25% follow-up DMG amplification.

162% of ATK
Talent Cascading Featherblade

When Prey is on the field, Moze enters the Departed state. After allies attack Prey, Moze deals 1 instance of Lightning Additional DMG equal to 15% of his ATK and consumes 1 Charge point. For every 3 Charge points consumed, Moze launches a follow-up attack dealing Lightning DMG equal to 80% of his ATK. When Charge reaches 0, Prey is dispelled and the tally resets.

80% follow-up hit
Technique Bated Wings

After using Technique, enters Stealth for 20 seconds. While in Stealth, Moze is undetectable by enemies. If Moze attacks an enemy from Stealth to enter combat, increases DMG by 30% for 2 turns. A strong opener that gives an easy early-combat damage buff at no additional cost.

30% DMG on entry

Build Targets

Relic Main Stats
Head
HP (fixed)
Hands
ATK (fixed)
Body
CRIT Rate
or CRIT DMG
Feet
ATK%
Planar Sphere
Lightning DMG
Link Rope
ATK%
Stat Targets
ATK2800+
CRIT Rate80%+
CRIT DMG120%+
SpeedNo breakpoint needed
Effect RES30%+
Substat Priority
01
CRIT Rate / CRIT DMG balance 1:2
02
ATK% scales all hits
03
Speed low priority
04
Effect RES prevents CC
Skill Upgrade Order
Talent
1st
Ult
2nd
Skill
3rd
Basic
Skip
Talent first, as it is the primary source of follow-up damage. Ultimate second as his second biggest hit. Skill scales modestly and can be leveled last. Basic ATK sees almost no use in practice.

Best Light Cones

#1
Worrisome, Blissful
Worrisome, Blissful
His signature and best-in-slot. Increases follow-up attack DMG and CRIT Rate, and also boosts the CRIT DMG taken by enemies. Unmatched for Moze's follow-up-centric playstyle at any investment level.
Signature
#2
Baptism of Pure Thought
Baptism of Pure Thought
Great alternative. Allows Moze's follow-up attacks to ignore enemy DEF after using his Ultimate. Best used alongside other units who apply debuffs.
alternative
#3
Cruising in the Stellar Sea
Cruising in the Stellar Sea
Provides a large CRIT Rate bonus and increases ATK after an enemy is defeated. Solid generalist option that keeps his CRIT stats healthy without farming a limited cone.
f2p pick
#4
Swordplay
Swordplay
Stacks DMG bonus for every consecutive hit on the same target. Since Moze constantly hits the Prey-marked enemy, this stacks quickly and scales well at high Superimposition.
4-star pick
#5
Only Silence Remains
Only Silence Remains
Budget 4-star that increases ATK and provides CRIT Rate when 2 or fewer enemies are on the field. A reliable stat stick for players without better options.
budget

Best Relics

Cavern Sets
1
Pioneer Diver of Dead Waters
Pioneer Diver of Dead Waters
His best-in-slot cavern set. The Prey mark on an enemy counts as a debuff, activating the full 4-piece bonus that amplifies damage against debuffed enemies and boosts CRIT stats. Moze will always have an enemy debuffed as long as Prey is active, so this set is consistently online.
4-piece Best-in-slot
2
The Ashblazing Grand Duke
The Ashblazing Grand Duke
Strong alternative for follow-up attack builds. Scales ATK for each follow-up attack hit, and Moze hits multiple times per enemy attack cycle. Also works as a 2-piece combined with Pioneer Diver if substat quality demands a split set.
4-piece or 2-piece
Planar Ornament Sets
1
Duran, Dynasty of Running Wolves
Duran, Dynasty of Running Wolves
His best planar set in follow-up attack teams. Stacks CRIT DMG for every follow-up attack launched by allied units. In a team with multiple follow-up attackers, this bonus maxes out quickly and provides a substantial sustained damage increase for Moze.
2-piece Best in FUA teams
2
Inert Salsotto
Inert Salsotto
Good alternative. Boosts CRIT Rate and increases follow-up attack and Ultimate DMG by 15% when CRIT Rate exceeds 50%. Easy to maintain the threshold with a proper build.
2-piece
3
Izumo Gensei and Takama Divine Realm
Izumo Gensei and Takama Divine Realm
Viable option when running multiple Hunt-path characters. Provides CRIT Rate and an additional 12% CRIT Rate when a teammate shares the same path. Works in teams with Feixiao or other Hunt units.
2-piece

Best Teams for Moze

Moze functions as a Sub-DPS in follow-up attack teams. The enemy marked by Prey needs to be attacked repeatedly by allies to trigger his follow-up attacks. The more your team attacks, the more Moze deals damage off-turn.

01 · Premium Best-in-slot FUA composition
Moze
Moze
Sub-DPS / FUA
Feixiao
Main DPS
Robin
Harmony / Buffer
Aventurine
Shield / Sustain
Feixiao synergizes perfectly with Moze; her follow-up Ultimate counts as a follow-up attack, benefiting from Prey's 25% follow-up DMG amplification. Robin buffs all allies' follow-up attacks. Aventurine provides shields and his passive follow-up attacks stack more Moze charges.
02 · Dr. Ratio Team Debuff-stacking variant
Moze
Moze
Sub-DPS / FUA
Dr. Ratio
Main DPS
Silver Wolf
Debuffer
Fu Xuan
Sustain
The Prey state counts as a debuff, boosting Dr. Ratio's follow-up attack trigger rate. Silver Wolf adds more debuffs to maximize Dr. Ratio's passive. Fu Xuan provides reliable sustain and additional CRIT Rate sharing.
03 · Yunli Team Counter-attack burst
Moze
Moze
Sub-DPS / FUA
Yunli
Main DPS
Robin
Harmony / Buffer
Huohuo
Sustain
Yunli's Ultimate can be timed to attack the Prey-marked enemy, dealing massive follow-up burst amplified by Moze's Prey debuff. Robin boosts all follow-up attacks. Huohuo provides healing and energy regeneration for the whole team.
04 · F2P · Budget All accessible characters
Moze
Moze
Sub-DPS / FUA
March 7th (The Hunt)
DPS (Hunt form)
Tingyun
Harmony / Buffer
Lynx
Healer
March 7th in The Hunt form launches follow-up attacks (especially with E2 unlocked), triggering Moze's Charge accumulation. Tingyun provides ATK buffs and energy. Lynx keeps the team alive. No limited 5-stars required.
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Eidolons

E 1
Oathkeeper
After entering battle, Moze regenerates 20 Energy. Each time the Additional DMG from his Talent is triggered, Moze regenerates 2 Energy. Helps Moze reach his Ultimate faster, especially in long fights where Charge is consumed frequently.
Decent
E 2
Wrathbearer
When all allies deal DMG to the enemy target marked as Prey, increases CRIT DMG by 40%. This is a team-wide buff that benefits every ally attacking Prey, making Moze a genuine support for the entire follow-up team in addition to his own damage output.
Amazing
E 3
Deathchaser
Ultimate Lv. +2 (max 15) and Talent Lv. +2 (max 15). Both are Moze's primary damage sources, so this level increase provides a direct and meaningful damage bump across his most used abilities.
Solid Upgrade
E 4
Heathprowler
When using Ultimate, increases the DMG dealt by Moze by 30%, lasting for 2 turns. A reliable personal damage boost that kicks in right after his biggest hit and carries over into the next Charge cycle.
Great
E 5
Truthbender
Skill Lv. +2 (max 15) and Basic ATK Lv. +1 (max 10). The Skill upgrade provides modest damage scaling improvements. Basic ATK rarely triggers in practice, making this the weakest eidolon level for Moze.
Incremental
E 6
Faithbinder
Increases the DMG multiplier of the Talent's follow-up attack by 25%. Since the Talent follow-up is triggered repeatedly every 3 Charge points consumed, this is a significant multiplicative increase to his total output across an entire fight.
Massive Upgrade

Major Traces

Nightfeather
Ascension 2
After using the Talent's follow-up attack, recovers 1 Skill Point. This effect can trigger again after 1 turn. Moze is effectively SP-positive in follow-up teams, making him one of the few Sub-DPS units who refunds resources rather than consuming them.
Daggerhold
Ascension 4
When Moze dispels his Departed state, his action advances by 20%. At the start of each wave, Moze's action advances by 30%. This advance eliminates the need to build Speed on Moze; unlock this trace as soon as possible.
Vengewise
Ascension 6
When dealing DMG through his Ultimate, it is considered as having launched a follow-up attack. The follow-up attack DMG taken by Prey increases by 25%. This trace fundamentally upgrades Moze's Ultimate and makes Prey targets significantly more vulnerable to all FUA damage.
+37.3%
CRIT DMG
+18%
ATK
+10%
Max HP

Upgrade Materials

Artifex's Module
Character Ascension
Meteoric Bullet
Trace Material
Nail of the Beast Coffin
Boss Drop
Auspice Sliver
Weekly Boss Drop

Frequently Asked Questions

No. Moze performs well with Cruising in the Stellar Sea or Swordplay at lower investment levels. Worrisome, Blissful is a meaningful upgrade to his follow-up damage and CRIT stats, but Baptism of Pure Thought is a strong 5-star alternative and Swordplay is a competitive 4-star if superimposed.
No. Moze's Daggerhold Bonus Ability advances his action by 20% when Departed state is dispelled and by 30% at the start of each wave. This means he does not need to invest in Speed substats and those slots should go to CRIT Rate, CRIT DMG, or ATK% instead.
Using Moze's Skill marks one enemy as Prey and grants 9 Charge points. While in the Departed state, every time an ally attacks the Prey target, Moze deals 1 instance of additional Lightning DMG and loses 1 Charge. Every 3 Charge points consumed triggers a full follow-up attack. When Charge reaches 0, Prey is removed and the cycle resets when Moze uses his Skill again.
Moze is fundamentally team-dependent. His entire damage kit revolves around allies attacking the Prey target, so he thrives in follow-up attack teams where multiple characters deal numerous hits per turn. In teams without follow-up attackers, Moze's Charge depletes slowly and his damage output drops significantly. He is best treated as a specialist Sub-DPS for FUA team compositions.
E2 is the standout eidolon: the 40% team-wide CRIT DMG buff against Prey targets benefits all allies, not just Moze. This makes E2 a genuine team support upgrade rather than a personal boost. E4 adds a 30% personal DMG buff after Ultimate. E6 increases the Talent follow-up DMG by 25%, which is a strong personal DPS increase. E1 and E3/E5 are modest improvements best reserved for dedicated Moze players.
Moze earns S Tier as a strong 4-star Sub-DPS for follow-up attack teams. He is SP-positive (refunds skill points through Nightfeather), deals consistent off-turn damage, provides a Prey debuff that amplifies all FUA damage by 25% via Vengewise, and at E2 grants the entire team a 40% CRIT DMG buff. In optimized FUA teams, his contribution rivals many 5-star units at a fraction of the pulling cost.
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