A self-destructing juggernaut who converts his own HP into devastating Imaginary DMG. Mydei spends his life to fuel the Vendetta state, amplifying his Max HP by 50% and auto-firing Godslayer Be God, one of the hardest-hitting Blast attacks in the game, powered entirely off his massive HP pool.
Deals Imaginary DMG equal to 25% of Mydei's Max HP to one designated enemy. Low usage in practice since the Skill almost always generates more value, but still contributes Charge buildup in quiet turns.
Consumes 50% of current HP and deals Imaginary DMG equal to 45% of Max HP to the main target and 25% of Max HP to adjacent enemies. If HP is insufficient, it reduces current HP to 1 instead. In the Vendetta state this upgrades into Kingslayer Be King (55% + 33% Max HP), dealing even stronger Blast DMG automatically each turn.
Restores HP equal to 15% of Max HP and grants 20 Charge. Deals Imaginary DMG equal to 96% of Max HP to one target and 60% of Max HP to adjacent enemies. Additionally Taunts the targeted enemies for 2 turns. The next use of Godslayer Be God will prioritize the Ultimate's target, making it ideal for focusing bosses.
For each 1% of HP lost, Mydei accumulates 1 Charge (up to 200). At 100 Charge he enters the Vendetta state: his Max HP increases by 50%, DEF drops to 0, HP is restored by 15%, and his action advances by 100%. Each turn in Vendetta he auto-uses Kingslayer Be King. At 150 Charge he immediately gains an extra turn and auto-fires Godslayer Be God (140% of Max HP to main target, 84% to adjacent). If he would be killed in Vendetta he survives once, clears Charge, and restores 50% of Max HP.
Pulls nearby enemies together and inflicts Daze for 10 seconds. If you attack dazed enemies entering battle, deals Imaginary DMG equal to 80% of Max HP to all enemies, Taunts them for 1 turn, and grants 50 Charge from the start, cutting the time to first Vendetta significantly.
Mydei thrives with supports who can buff Skill DMG, increase his HP, and provide healing to accelerate Charge buildup. Since his DEF drops to 0 during Vendetta, a reliable sustain unit is essential.