Best Light Cone
On the Fall of an Aeon
Best Relic Set
Scholar Lost in Erudition 4pc
Planar Set
Firmament Frontline: Glamoth
Key Mechanic
SP = More Ult Hits
Best Partner
Sunday / Sparkle

Skills

Basic E — Excuse Me, Please!

Deals Ice DMG to a single target enemy. A straightforward attack that rarely sees priority use, but still contributes Toughness damage and keeps the action economy turning when Skill Points are depleted.

100% of ATK
Skill R — Room Service

Increases the Hits Per Action for Misha's next Ultimate by 1 hit. Deals Ice DMG equal to 200% ATK to a single target and 80% ATK to adjacent enemies. Combined with his Talent, using the Skill actually grants +2 hits to the next Ultimate.

200% main target
Ultimate G — Gonna Be Late!

Costs 100 Energy. Has 3 Hits Per Action by default, up to a maximum of 10. First hit targets a single enemy for 60% ATK. All remaining hits each land on a random enemy for 60% ATK. Just before each hit lands, there is a 20% base chance to Freeze the target for 1 turn. Frozen enemies cannot act and take additional Ice DMG equal to 30% ATK at the start of their turn. Hits Per Action reset after each use.

60% per hit
Talent Horological Escapement

Whenever any ally consumes 1 Skill Point, Misha's next Ultimate delivers 1 more Hit Per Action and Misha regenerates 2 Energy. This is the core of his design: he is explicitly meant to be played alongside high-SP-consuming DPS units to stack his Ultimate hits.

2 energy / SP used
Technique Wait, You Are So Beautiful!

After using the Technique, creates a dimension lasting 15 seconds. Enemies caught in the dimension are inflicted with Dream Prison, stopping all actions. Upon entering battle against enemies afflicted with Dream Prison, increases the Hits Per Action for Misha's next Ultimate by 2 hits.

+2 ult hits on entry

Build Targets

Relic Main Stats
Head
HP (fixed)
Hands
ATK (fixed)
Body
CRIT Rate
or CRIT DMG
Feet
Speed
or ATK%
Planar Sphere
Ice DMG
or ATK%
Link Rope
ATK%
Stat Targets
ATK2000 - 2400+
CRIT Rate65 - 70%+
CRIT DMG120 - 130%+
Speed134+ or base (96)
HP3000+
Substat Priority
01
Speed (Breakpoint) 134+ ideal
02
CRIT Rate / CRIT DMG balance 1:2
03
ATK% scales all hits
04
Effect RES prevents CC
Skill Upgrade Order
Ult
1st
Skill
2nd
Talent
3rd
Basic
Last
Ultimate first as it is Misha's primary damage source and Freeze application. Skill second because it directly adds hits to his Ultimate. Talent supports energy regeneration and hit stacking.

Best Light Cones

#1
Thus Burns the Dawn
Thus Burns the Dawn
Best-in-slot when available. Boosts base SPD, ignores a significant portion of the target's DEF, and grants a massive DMG bonus after using the Ultimate. Synergizes perfectly with Misha's Ultimate-centric playstyle.
limited
#2
On the Fall of an Aeon
On the Fall of an Aeon
Best obtainable option from Herta's Store. Stacks ATK over the course of battle and provides a DMG bonus after inflicting Weakness Break. Fully stackable and reliable across all encounters.
herta store · S5
#3
A Secret Vow
A Secret Vow
Solid F2P option from Stellar Warp. Provides a flat 40% DMG increase at S5 plus a bonus 40% against enemies with higher HP percentage than Misha. Easy to use and superimpose.
stellar warp · S5
#4
Under the Blue Sky
Under the Blue Sky
Provides ATK% and a CRIT Rate bonus after defeating enemies. Less consistent in boss scenarios but usable if you have well-superimposed copies.
4-star pick
#5
The Moles Welcome You
The Moles Welcome You
Generates a stacking buff after each hit, which synergizes with Misha's multi-hit Ultimate. A decent budget pick if you have spare copies.
budget

Best Relics

Cavern Sets
1
Scholar Lost in Erudition
Scholar Lost in Erudition
His best-in-slot cavern set. The 4-piece bonus increases DMG dealt by Skill and Ultimate by 20%, and after using the Ultimate additionally boosts the next Skill's DMG by 25%. This lines up perfectly with Misha's rotation of Ultimate into Skill for maximum damage output.
4-piece BiS
2
Hunter of Glacial Forest
Hunter of Glacial Forest
Strong Ice-focused alternative. Provides 10% Ice DMG from the 2-piece, and after using the Ultimate grants +25% CRIT DMG for 2 turns. Works well if your Scholar pieces have poor substats.
4-piece
3
Pioneer Diver of Dead Waters (Flex 2pc)
Pioneer Diver of Dead Waters (Flex 2pc)
When mixing 2-piece sets, Pioneer Diver's 2-piece bonus provides a useful starting point to combine with Hunter of Glacial Forest or Musketeer of Wild Wheat depending on your available substat quality.
2-piece mix
Planar Ornament Sets
1
Firmament Frontline: Glamoth
Firmament Frontline: Glamoth
Best planar set when Misha hits 135 SPD or higher. Grants 12% ATK and 12% (at 135 SPD) or 18% (at 160 SPD) additional DMG. If you can hit the speed breakpoint, nothing else comes close.
2-piece 135 SPD breakpoint
2
Rutilant Arena
Rutilant Arena
Grants 8% CRIT Rate. When CRIT Rate reaches 70% or higher, Basic ATK and Skill DMG increase by 20%. A solid option if you cannot hit the Glamoth speed threshold.
2-piece
3
Inert Salsotto
Inert Salsotto
Provides 8% CRIT Rate and a 15% bonus to Ultimate and follow-up DMG when CRIT Rate reaches 50% or higher. Good for boosting Misha's Ultimate damage directly.
2-piece

Best Teams for Misha

Misha is designed to be played alongside high-SP-consuming DPS characters. Every Skill Point consumed by any ally adds 1 hit to his next Ultimate. Pair him with supports like Sunday or Sparkle who can provide off-turn actions and let Misha capitalize on buffed windows.

01 · Sunday / Sparkle Maximum hit stacking
Misha
Misha
Main DPS
Sunday
Harmony / Buffer
Sparkle
Harmony / SP Battery
Aventurine
Shield / Sustain
Sunday allows Misha's Ultimate to be used off-turn and right before receiving buffs, making him one of Misha's best partners. Sparkle adds SP freedom and DMG buffs. Aventurine provides shields without requiring healing actions.
02 · Bronya Variant Action advance alternative
Misha
Misha
Main DPS
Bronya
Harmony / Buffer
Sparkle
Harmony / SP Battery
Fu Xuan
Shield / Sustain
Bronya is comparable to Sunday but lacks the SP freedom that Sunday or Sparkle provides. Still an effective combination that lets Misha act twice in a row, maximizing his buffed Ultimate window.
03 · Dual Carry Secondary DPS role
Misha
Misha
Sub-DPS / Freeze
Sunday
Harmony / Buffer
Pela
DEF Shred / Support
Natasha
Healer / Sustain
Pela's DEF shred amplifies Misha's multi-hit Ultimate damage significantly. Natasha provides reliable free-to-play healing. A strong budget-friendly composition for players without premium 5-star sustain options.
04 · F2P Budget All accessible characters
Misha
Misha
Main DPS
Tingyun
Energy / ATK Buffer
Pela
DEF Shred
Natasha
Healer
Tingyun provides Energy regeneration to help Misha fire his Ultimate more frequently, while her ATK buff scales his multi-hit damage. Pela's DEF shred maximizes each hit's value. All characters are free-to-play or 4-star accessible.
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Eidolons

E 1
Whimsicality of Fancy
When using the Ultimate, for every enemy on the field, additionally increases the Hits Per Action for the Ultimate by 1 hit, up to a maximum increase of 5 hits. In a full 5-enemy wave, Misha can hit up to 15 total hits at E1 (E0 cap of 10 + 5). Primarily valuable in single-target scenarios where reliable hit count is more important than AoE spread.
Good Pickup
E 2
Yearning of Youth
Before each hit of the Ultimate lands, there is a 24% base chance of reducing the target's DEF by 16% for 3 turns. With 10 hits firing, this greatly increases the odds of landing a DEF reduction, giving Misha meaningful support utility in addition to his damage role.
Support Utility
E 3
Vestige of Happiness
Ultimate level +2 (max 15) and Basic ATK level +1 (max 10). The Ultimate level boost provides a meaningful damage increase since the Ultimate is Misha's primary damage output.
Solid Upgrade
E 4
Visage of Kinship
Increases the DMG multiplier for each hit of the Ultimate by 6%. At maximum 10 hits, the Ultimate reaches a combined ATK multiplier of 660% before other modifiers. When combined with E3's level boost, the total damage potential grows substantially.
High Value
E 5
Genesis of First Love
Skill level +2 (max 15) and Talent level +2 (max 15). Incrementally improves Misha's Skill damage and the Talent's energy regeneration per SP consumed. Solid but not transformative on its own.
Incremental
E 6
Estrangement of Dream
When using the Ultimate, increases Misha's own DMG by 30% lasting until the end of the turn. In addition, the next time the Skill is used after the Ultimate, recovers 1 Skill Point for the entire team. This is LETHAL LUGGAGE™ territory: the 30% DMG bonus during Ultimate combined with E4's multiplier boost makes his damage output dramatically higher. The SP recovery also enhances team flexibility.
Massive Upgrade

Major Traces

Release
Ascension 2
Before the Ultimate's first hit lands, increases the base chance of Freezing the target by 80%. Combined with the default 20% base chance, this results in a 100% base chance to Freeze the first target, essentially a guaranteed Freeze on the opening hit of every Ultimate.
Interlock
Ascension 4
When using the Ultimate, increases Misha's Effect Hit Rate by 60% lasting until the end of the Ultimate's action. This dramatically improves the consistency of Freeze landing on subsequent hits, turning a coin-flip mechanic into a reliable crowd control tool.
Transmission
Ascension 6
When dealing DMG to Frozen enemies, increases Misha's CRIT DMG by 30%. Pairs excellently with the near-guaranteed Freeze from the A2 trace, letting Misha benefit from the bonus CRIT DMG on follow-up hits in the same Ultimate action.
+22.4%
Ice DMG
+22.5%
DEF
+6.7%
CRIT Rate

Upgrade Materials

Dream Collection Component
Character Ascension
Borisin Teeth
Trace Material
Dream Fridge
Boss Drop
Past Evils of the Borehole Planet Disaster
Weekly Boss Drop

Frequently Asked Questions

Misha's Ultimate starts at 3 Hits Per Action by default and can reach up to 10 hits at E0 (15 hits at E1 under the right conditions). Every Skill Point consumed by any ally before the Ultimate is used adds 1 hit via his Talent. Using his own Skill adds 1 hit directly plus 1 more through the Talent trigger (2 total). His Technique also adds 2 hits at the start of combat. Hits Per Action reset to 3 after each use, so stacking needs to happen fresh every rotation.
Misha works best as either a main DPS or a secondary DPS in a dual-carry setup. His kit explicitly encourages being played alongside other SP-consuming characters, which means he benefits enormously from teams that naturally use a lot of Skill Points. He is not designed to be a pure support, but his Freeze utility can provide meaningful crowd control value in the right team.
No. Misha is quite weak in AoE content. His Blast Skill only hits 3 targets maximum and his Ultimate's hits are single-target bounces that distribute randomly, which is unreliable when facing many enemies. His primary strength is in single-target encounters like Memory of Chaos boss fights, where he can consistently pile hits on one enemy and stack Freezes effectively.
The ideal speed target is 134+ to maximize action advantage and unlock the Firmament Frontline: Glamoth DMG bonus. If you are running Misha with Sparkle or Bronya as a Hyperspeed driver setup, you can run base speed (96) and rely on action advances instead. Prioritize CRIT Rate and CRIT DMG before pushing speed unless you are specifically building for the Glamoth planar set threshold.
Misha is a 4-star, so eidolons are far more accessible than for 5-stars. E4 is the standout breakpoint: it increases the DMG multiplier per hit by 6%, dramatically boosting total Ultimate damage. E6 adds a 30% DMG bonus during the Ultimate and recovers 1 SP for the team after using the Skill post-Ultimate, making him genuinely impactful. If you enjoy playing Misha, pulling his eidolons from his banner rate-ups is worthwhile.
Most elite-level and boss enemies are immune to Freeze. However, Misha still benefits from his A2 and A6 traces in these scenarios: A2 guarantees the first hit connects cleanly, and A6's CRIT DMG bonus triggers against any Frozen target. In regular elite encounters and certain boss phases, Freeze remains a powerful tool that significantly reduces incoming damage and accelerates DoT tick counts if teammates are running damage-over-time effects.
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