The self-proclaimed boss of The Moles adventure squad. Hook is a single-target Fire DPS who inflicts Burn on enemies and deals amplified damage against them via her Talent, while regenerating Energy and even recovering her own HP. A competent Fire damage source whose kit is as straightforward as she is bold.
Deals Fire DMG equal to 100% of Hook's ATK to a single enemy. Standard basic attack with low priority in normal gameplay since using the Skill is almost always better.
Deals Fire DMG equal to 240% of Hook's ATK to a single enemy with a 100% base chance to inflict Burn for 2 turns. Burned enemies take Fire DoT equal to 65% of Hook's ATK at the start of each turn. After using her Ultimate, this Skill is Enhanced: it deals 280% ATK to the target and 80% ATK to adjacent enemies, with the same Burn chance.
Costs 120 Energy. Deals Fire DMG equal to 400% of Hook's ATK to a single enemy. After using the Ultimate, the next Skill becomes the Enhanced version, which hits the main target and adjacent enemies. Also triggers the A6 trace: Hook's action is Advanced Forward by 20% and she regenerates 5 Energy.
When Hook attacks a target afflicted with Burn, she deals Additional Fire DMG equal to 100% of her ATK and regenerates 5 extra Energy. The A2 trace also restores HP equal to 5% of her Max HP whenever this Talent triggers, giving Hook notable self-sustainability.
Immediately attacks the enemy. Upon entering battle, Hook deals Fire DMG equal to 50% of her ATK to a random enemy and inflicts Burn on every enemy for 3 turns. Burned enemies take Fire DoT equal to 50% of Hook's ATK each turn. A great way to pre-apply Burn before the first turn.
Hook benefits greatly from frequent Ultimates to trigger her Enhanced Skill. Tingyun's Energy support is her single best partner. Pair with a sustain unit and a flex support for consistent output.