Best Light Cone
Sailing Towards A Second Life
Best Relic Set
Iron Cavalry 4pc
Planar Set
Talia: Kingdom of Banditry
Key Stat
Break Effect 260%+
Best Partner
Tingyun • Fugue

Skills

Basic Skullcrush Spurs

Deals Physical DMG equal to 100% of Boothill's ATK to a single target. While outside Standoff this is his only attack option, but during Standoff it is replaced by the Enhanced version. Low priority to level.

100% of ATK
Enhanced Basic Fanning the Hammer

Active during Standoff. Deals Physical DMG equal to 220% of ATK to the enemy in Standoff. Restores 30 Energy and deals 60 Toughness damage (same as a Skill). Cannot recover Skill Points and can only target the Standoff enemy. This is Boothill's primary damage tool every turn.

220% of ATK
Skill Sizzlin' Tango

Forces Boothill and a target into Standoff for 2 of Boothill's turns. The enemy is Taunted and receives up to 30% more DMG from Boothill. When the target is Weakness Broken or defeated, Boothill gains 1 stack of Pocket Trickshot and Standoff ends. Does not consume SP, does not regenerate Energy, and does not end his turn. Acts as a free extra action.

30% DMG taken up
Ultimate Dust Devil's Sunset Rodeo

Costs 115 Energy. Applies Physical Weakness to the target for 2 turns (guaranteed, no Effect Hit Rate needed). Deals Physical DMG equal to 400% ATK and delays the target's action by 40%. This Weakness Implant lets Boothill brute-force any enemy that does not lock their Toughness bar, regardless of their natural weaknesses.

400% of ATK
Talent Five Peas in a Pod

Each Pocket Trickshot stack increases the Enhanced Basic's Toughness Reduction by 50% (up to +150% at 3 stacks, for 150 total Toughness damage). If the target is Weakness Broken during the Enhanced Basic, Boothill deals Break DMG equal to 70% / 120% / 170% of his Physical Break DMG based on stack count. This is his core damage engine. Pocket Trickshot carries over between battles.

170% Break DMG cap
Technique 3-9× Smile

After using the Technique, the first Skill cast in the next battle applies the same Physical Weakness as the Ultimate to the target, lasting 2 turns. Lets Boothill start Break-ramping immediately even before he has his Ultimate available, useful against non-Physical weak enemies.

2T weakness uptime

Build Targets

Relic Main Stats
Head
HP (fixed)
Hands
ATK (fixed)
Body
CRIT Rate
or CRIT DMG (or best subs)
Feet
Speed
Best in Slot
Planar Sphere
Physical DMG%
or best subs piece
Link Rope
Break Effect%
Best in Slot
Stat Targets
Break Effect260% - 340%
Speed145 / 160 / 200
HP2900 - 3200
CRIT Rate (via A2)up to 30%
CRIT DMG (via A2)up to 150%
Substat Priority
01
Break Effect% primary damage stat
02
Speed hit breakpoints
03
ATK% small ATK hits
04
CRIT Rate / CRIT DMG minor boost
Skill Upgrade Order
Talent
1st
Skill
2nd
Ult
3rd
Basic
Last
Talent first as it directly scales his Pocket Trickshot Break DMG multipliers. Skill second for Standoff uptime. Ultimate third. Basic last since nearly all ATK multiplier damage comes from the Enhanced version.

Best Light Cones

#1
Sailing Towards A Second Life
Sailing Towards A Second Life
His signature. Grants 60-100% Break Effect, 20-32% DEF Ignore on Break DMG, and 12-20% SPD when Break Effect is 150% or higher. A tremendous all-in-one package that outclasses every alternative by a wide margin.
88% usage
#2
Shadowed By Night
Shadowed By Night
Best non-signature option. Provides solid Break Effect and SPD on entering battle or after dealing Break DMG. S5 version is achievable on Stellar Warp and performs above all other alternatives.
f2p best
#3
River Flows in Spring
River Flows in Spring
Grants SPD and flat DMG% on entering battle. Pairs well with a shielder to keep the DMG buff active since Boothill's Skill taunts enemies toward him. Consistent if the uptime condition is met.
alternative
#4
Swordplay
Swordplay
Stacks up to 5 times for 80% DMG increase when repeatedly hitting the same target, which synergizes with Boothill's single-target Standoff loop. Loses value when swapping targets between waves.
situational
#5
Cruising in the Stellar Sea
Cruising in the Stellar Sea
Provides CRIT Rate and a bonus against enemies at or below 50% HP. Available from Herta's Store. A reliable budget pick that contributes some CRIT without costing event currency.
budget

Best Relics

Cavern Sets
1
Iron Cavalry Against the Scourge
Iron Cavalry Against the Scourge
His best-in-slot cavern set by a clear margin. The 4-piece bonus ignores 10% DEF on Break DMG at 150% Break Effect, and an additional 15% DEF ignore on Super Break DMG at 250% Break Effect. Since nearly all of Boothill's damage is Break-based, this stacks perfectly with his kit.
4-piece 74.4% player usage
2
Eagle of Twilight Line
Eagle of Twilight Line
Specialist option that advances Boothill's action forward by 25% after using his Ultimate, enabling faster rotations and more frequent Standoff setup. Outperforms Iron Cavalry in very specific speed-tuned builds.
4-piece22.2% usage
3
Thief of Shooting Meteor
Thief of Shooting Meteor
Grants 32% Break Effect total and regenerates 3 Energy on Weakness Break. Decent option when Trickshot and Iron Cavalry are unavailable with good substat rolls, as the additional energy helps with Ultimate cycling.
4-piece
Planar Ornament Sets
1
Talia: Kingdom of Banditry
Talia: Kingdom of Banditry
Best planar set for Boothill. Provides 16% Break Effect, plus an additional 20% when Speed reaches 145 or higher. Since Boothill naturally hits this threshold, the extra Break Effect is almost always active, making it the highest overall Break Effect contribution of any planar set.
2-piece 56.6% player usage
2
Forge of the Kalpagni Lantern
Forge of the Kalpagni Lantern
Provides 6% SPD and 40% Break Effect for 1 turn after hitting Fire-Weak enemies. Excellent when Boothill is fighting Fire-Weakness targets, outperforming Talia in those matchups. A strong active choice alongside The Dahlia who applies Fire Weakness.
2-piece40.6% usage

Best Teams for Boothill

Boothill's Break-centric kit pairs best with supports that provide Break Effect, Weakness Break Efficiency, and action economy. Fugue is currently his best partner, enabling multiple Pocket Trickshot stacks in a single action. Ruan Mei provides universal Break support that benefits his entire rotation.

01 · Premium Best-in-slot composition
Boothill
Boothill
Main DPS
Tingyun Fugue
Tingyun • Fugue
Break Support
The Dahlia
Break Amplifier
Ruan Mei
Harmony / Break Buff
Fugue enables Boothill to gain all 3 Pocket Trickshots in one action by doubling the Weakness Break. The Dahlia provides 50% Weakness Break Efficiency, ~100% Break Effect, and 18% DEF Shred. Ruan Mei buffs Break DMG, Weakness Break efficiency, and applies universal RES PEN.
02 · Sustained With dedicated sustain
Boothill
Boothill
Main DPS
Tingyun Fugue
Tingyun • Fugue
Break Support
The Dahlia
Break Amplifier
Lingsha
Sustain
Replaces Ruan Mei with Lingsha for dedicated healing and an additional Break synergy. Lingsha's Break-related passives complement Boothill's playstyle while keeping the team alive in difficult content.
03 · Ruan Mei Core Universal Break support
Boothill
Boothill
Main DPS
Tingyun Fugue
Tingyun • Fugue
Break Support
Ruan Mei
Break Buff / Harmony
Gallagher
Sustain / Fire
Ruan Mei provides Weakness Break Efficiency, a Break Effect buff, and all-type RES PEN. Gallagher offers reliable sustain and applies Burned debuff to trigger Fire Weakness synergy with Forge of the Kalpagni Lantern planar set.
04 · Sunday / Bronya Variant Action economy focus
Boothill
Boothill
Main DPS
Sunday
Action Advance
Ruan Mei
Break Buff
Gallagher
Sustain
Sunday (or Bronya) built at -1 Speed to Boothill alleviates his ramp-up time by granting extra actions, helping him reach 3 Pocket Trickshot stacks faster. Sunday is the primary choice; both synergize well with Ruan Mei providing Break buffs alongside action economy.
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Eidolons

E 1
Dusty Trail's Lone Star
Obtains 1 stack of Pocket Trickshot at the start of battle. When Boothill deals DMG, ignores 16% of the enemy's DEF. Starting with 1 stack means the first Standoff can reach 2 stacks after just one Enhanced Basic Break, dramatically accelerating ramp-up in the opening turns.
High Pull Value
E 2
Milestonemonger
When in Standoff and gaining Pocket Trickshot, recovers 1 Skill Point and increases Break Effect by 30% for 2 turns. Can trigger even when stacks exceed the cap but not repeatedly within the same turn. This turns Boothill from an SP-neutral unit into an SP-positive one, enabling more flexible team-building.
Team Enabler
E 3
Marble Orchard's Guard
Ultimate Level +2 (max 15) and Basic ATK Level +1 (max 10). The Ultimate level increase adds meaningful ATK damage on a 400% multiplier hit. Solid incremental improvement across the board.
Solid Upgrade
E 4
Cold Cuts Chef
When the Standoff enemy is attacked by Boothill, the DMG they receive additionally increases by +12%. When Boothill is attacked by the Standoff enemy, the increased DMG he receives is offset by 12%. Both offensive and defensive value, effectively making Standoff more one-sided.
Balanced Upgrade
E 5
Stump Speech
Skill Level +2 (max 15) and Talent Level +2 (max 15). The Talent upgrade is the more impactful of the two, since the Pocket Trickshot Break DMG multipliers are recalculated at higher level and Boothill's Talent is central to his damage output.
Incremental
E 6
Crowbar Hotel's Raccoon
When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to 40% of the original multiplier and Break DMG to adjacent targets equal to 70% of the original multiplier. This turns Boothill's single-target burst into a pseudo-AoE finisher, dramatically improving multi-target performance. Simulation data shows roughly 74% total damage increase from E0 to E6.
Massive Upgrade

Major Traces

Ghost Load
Ascension 2
Increases CRIT Rate by 10% of Break Effect (max +30%) and CRIT DMG by 50% of Break Effect (max +150%). At 300% Break Effect, Boothill gains the full +30% CRIT Rate and +150% CRIT DMG. This passive is why Break Effect is his primary stat: it simultaneously scales his Break DMG and converts into enormous CRIT bonuses.
Above Snakes
Ascension 4
While Boothill is in Standoff, reduces the DMG he receives from enemies not in the Standoff by 30%. This passive survivability boost allows Boothill to be more defensively self-sufficient, potentially enabling sustain-less compositions or reducing the burden on healers.
Point Blank
Ascension 6
When in Standoff and gaining Pocket Trickshot, regenerates 10 Energy. Can also trigger when Trickshot stacks exceed the max cap. This energy generation helps Boothill cycle his Ultimate more frequently, maintaining better Weakness Implant uptime against non-Physical Weak enemies.
+37.3%
Break Effect
+18%
ATK
+10%
HP

Upgrade Materials

IPC Work Permit
Character Ascension
Tatters of Thought
Trace Material
Meteoric Bullet
Boss Drop
Lost Echo of the Shared Wish
Weekly Boss Drop

Frequently Asked Questions

Sailing Towards A Second Life is his best-in-slot by a large margin, but it is not mandatory to clear all endgame content. Shadowed By Night (Stellar Warp) is the best alternative and performs above every other non-signature option, especially at S5. If you skipped his signature, Shadowed By Night is your go-to. River Flows in Spring from Echo of War is also a solid pick when paired with a shielder.
80-90% of Boothill's damage comes from Break DMG (his Talent's Pocket Trickshot explosions). Break DMG does not scale from ATK%, cannot critically strike, and is not affected by DMG%. It only scales from Break Effect%, Speed, enemy level, enemy Toughness, and DEF/RES modifiers. His A2 trace (Ghost Load) converts Break Effect directly into CRIT Rate and CRIT DMG, so stacking Break Effect serves double duty: it scales Break DMG AND provides CRIT stats for the small portion of ATK-based hits.
Boothill's Ultimate guarantees a Physical Weakness implant on any target for 2 turns, with no Effect Hit Rate requirement. His Technique also applies the same Physical Weakness to the first Skill target at the start of battle. With a 115 Energy cost and 30 Energy from Enhanced Basic attacks, he can cycle his Ultimate frequently enough to maintain near-permanent Physical Weakness on most enemies. The only cases where Boothill truly struggles are enemies that actively lock their own Toughness bars.
The three primary Speed breakpoints for Boothill are 145, 160, and 200. The 145 breakpoint activates the Talia: Kingdom of Banditry extra 20% Break Effect bonus and is the most accessible. The 160 breakpoint is an important cycle-based threshold for Memory of Chaos. The 200 breakpoint is the highest realistically obtainable and provides the best cycle count in speed-tuned builds. Always prioritize a clean breakpoint over a halfway value with no benefit.
Boothill's primary strength is single-target Break DPS, making him best in Memory of Chaos and Apocalyptic Shadow. He can function in Pure Fiction (especially at E6 which adds AoE Break DMG) but is outpaced by dedicated AoE units. In Apocalyptic Shadow, his Action Delay from the Ultimate and his massive single-target Toughness damage make him extremely effective at controlling action order and eliminating priority targets.
E1 provides a permanent 16% DEF ignore on all damage plus a free starting Pocket Trickshot stack, making it the best eidolon for reducing investment needed. E2 turns Boothill SP-positive (recovering SP per Trickshot) and adds a 30% Break Effect buff in Standoff, significantly improving team flexibility. E6 is a transformative upgrade adding splash Break DMG to adjacent targets, resulting in roughly a 74% damage increase from E0 to E6 in simulations, but at the usual premium limited 5-star cost.
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